Wordwheel.
A letter, a clue and a little teamwork. Take your students around the alphabet as they work out the answers, collect points and see how much of the wheel they can complete.
From maths and science to history, languages and beyond, there’s room for whatever you teach.

Let’s play Wordwheel
Bring everyone together around the wheel and see where the next letter takes you.
An A could be an astronomer, a C could be a circle and an H could be a habitat. Build a wheel around what you teach, or mix topics for a little of everything.
Make it your own
- Bring along your topic
- Write clues for the ideas, people and words your students have been learning, or let AI help with a first draft. Check the answers and make the clues suit your group.
- Play at your pace
- Add a timer for a lively challenge, or leave it off and give everyone time to think. You can pause the timer while you talk through an idea.
- Lend a helping hand
- Teams have a limited supply of clues to reveal letters when they need a nudge. Choose straightforward scoring or try the mode that rewards quicker answers.
Where will you take it?
- Welcome everyone back
- Bring back familiar ideas from previous lessons with a few letter clues. It is a friendly way to get everyone thinking and sharing what they remember.
- Put names to ideas
- Explore scientific terms, historical figures, musical instruments or geographical features. After an answer, ask your students what else they know about it.
- Round off a topic
- Turn the key ideas from a topic into an alphabet challenge. Come back to the clues that caused a pause and give everyone a chance to explain their thinking.
What will your students play next?
Choose something you’re teaching and make it a game you can enjoy together.